

//Status effects
enum PM_STATUS
{
	STATUS_NONE = -1,
	STATUS_BURN,
	STATUS_SLOW,
	STATUS_POISON,
	STATUS_ASLEEP,
	STATUS_FROZEN,
	STATUS_CONFUSE,
	STATUS_PARALYZE,
}
stock const String:szStatusEffect[ PM_STATUS ][] = {
	"Burn",
	"Slow",
	"Poison",
	"Sleep",
	"Frozen",
	"Confusion",
	"Paralysis"
}
enum PLAYER_STATUS
{
	STATUS_AMOUNT,
	STATUS_INFLICTOR,
}

